Beyond manufacturing hardware, Sony is an insanely massive video game publisher. Sony owns dozens of first-party studios outright, and has partnerships with various second-party and even third-party developers that keep exclusive games coming. They also have a tendency to announce games years before release. What does that add up to? It means the PS4 has many exclusive games coming in 2018 and beyond.Even though there are a lot of PS4 exclusives announced already, Sony still has some studios that aren’t currently accounted for. Hardcore Gamer is here to flip some tarot cards and deduce what games they’re likely working on and a few other long-shots that wouldn’t be out of the question. If you’re interested in what games Microsoft has left up their sleeves or what games Nintendo has left up their sleeves – look no further, but for now, here’s what Sony has tucked away for the future. Team: Level-5First out of the gate is Ni no Kuni II: … [Read more...] about What Does Sony Have Left Up their Sleeves for PS4?
Do androids dream of electric sheep
Whether we needed a sequel to Blade Runner, one of the most iconic science fiction films ever made, is a question for a different time. The fear among fans of the original was that a sequel or reboot would pale in comparison to its predecessor, staining its legacy. Thankfully that isn't the case, and even if it doesn't leave quite the same impression as its predecessor, it's still suitably respectful to its revered legacy and delivers a cinematic experience worthy of Ridley Scott's original tale of synthetic soul searching and urban dystopia.Denis Villeneuve has once again demonstrated his ability to frame a motion picture, and Blade Runner 2049 is as visually stunning as you'd expect from an accomplished director helming a big budget production with a legacy to protect. Satisfyingly, screenwriters Hampton Fancher and Michael Green clung to the memory of the original movie and honoured the timeline, unlike the many reboots of faded stars we're willingly subjected to in these … [Read more...] about Blade Runner 2049
DualShockers recently had the pleasure and the privilege to speak with Biodroid Entertainment’s Bruno Patatas, Creator of Replika, in an in-depth interview that shines light on upcoming Action / Strategy game for PSN with a cyberpunk theme and a dedicated focus on single player experience. We found out a lot about the game and the universe it takes place in during this interview including the inspiration behind the story and atmosphere, the implementation of Stereoscopic 3D HD, what it’s like working with the PS3, and much more. We hope you enjoy this interview that should bring Replika out of its shrouded mystery and give some intimate insight on the game as well as the creative process behind it. We even got to learn about some of the technology in the game including the LIFE engine. Bruno was a great sport with our bombardment of questions and gave us a great read in response!DualShockers: What is the main concept / philosophy behind Replika’s … [Read more...] about Interview: Creator Reveals Inspirations, Atmosphere, and Technology of Replika
The 21st century is no stranger to the rise of artificial intelligence. While we’re exploring the uncanny valley with robots that can provide facial expressions, we tend to forget that we’re actually talking to our phones to find the nearest gas station. Heck, we’re getting self-driving cars soon, aren’t we? That’s pretty insane, but it’s also important because we’re starting to depend on our computer programs for our own safety: we’re literally trusting our computers with our lives. That relationship drives the story of the new game The Fall, the first episode of a new series by Over the Moon Games that got funded on Kickstarter last year. With its eerie atmosphere, excellent puzzle design, and constantly intriguing story, The Fall manages to overcome its faults with gusto, providing an indie game with some serious guts to spill.The Fall begins with the crash landing of a lone astronaut. Unconscious and in need of medical assistance, the … [Read more...] about Review: The Fall
Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution’s returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don’t understand why this is his game – other than on a commercial level, of course. In the public eye, the Deus Ex brand is not the DIY route and vaguely philosophical reality-questioning that it might be to an older PC gamer. It’s The One With The Bearded Bloke With The Elbow Swords And The Sunglasses Built Into His Eye Sockets. That’s why Jensen’s back, not because the story DXMD is trying to tell needed him. If anything, he undermines it.Again, I understand the commercial reasons for Jensen’s second act, but his tale is told. I feel like I already know everything there is to know about him, and so am doomed to repetition. Even plot-wise, the guy seems to be going through the motions. Despite having … [Read more...] about Deus Ex’s Adam Jensen Doesn’t Care, So Why Should I?
Cobalt is about a tiny, blue, quick-witted murderbot who’s travelling through space with its ship’s AI, searching for remnants of human life. It’s a story that tackles themes like consciousness and sentience, but it’s tongue-in-cheek and full of lighthearted touches – like stumbling across a copy of Do Androids Dream of Electric Sheep in a library, or meeting an enclave of dubstep-listening, friendly robots who identify as non-binary genders. It’s SOMA via Futurama and Max Payne, and here’s wot I think.From the outside Cobalt appears to be simple 2D, physics-based shooter, but if you jam a crowbar under its metallic blue plating and tear it back to reveal the tangled circuitry beneath, you might be surprised by its composition. Under its surface there’s a complexity to Cobalt’s systems and a surprising depth that will keep you playing.Combat is made up of three disciplines: melee, firearms and thrown, with different weapons … [Read more...] about Wot I Think: Cobalt
They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.Now, I may not care much about this sort of coffee, but I do care about great twine games, especially when they feature AI entities awkwardly trying to seduce humans, excellent, all moving, all dancing typography and a tendency to link to all kinds of lovely things.Americano is exactly this sort of game and, to make itself even more enticing, sports a lovely selection of soundtracks and some pretty evocative illustrations too. I always thought that most of interactive fiction could … [Read more...] about Freeware garden: Americano
Meanwhile, across the Atlantic, Master Jonathan Blow has achieved unexpected fame and fortune through the creation of a logistical contrivance called Braid. Glad of this success, he has travelled far from his native San Francisco to take lodgings in riotous London’s Clerkenwell district, so that he might demonstrate his his newest invention – rudely entitled “The Witness” – to the skeptical souls of the old world, including Mister Griliopoulos, unexpectedly standing in for Professor Rossignol. We join the interview at the point where the auteur is struggling with the thinking device hosting his daemonic design. Now do read on… RPS: Wait, was that file called Rocket Launcher?Blow: Well, we haven’t deleted all those files yet. There’s an animation of him pulling out the rocket launcher, and we haven’t done any other animations yet. We might need one to, like, test the data format. RPS: Or in case you want to destroy everything, you … [Read more...] about Coming to Blow’s: The Witness Interview