The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?
How will i look in 20 years
How many video games can you name that changed the landscape of the video game industry forever? Because make no mistake about, Mortal Kombat, for all its faults, fundamentally changed the video game industry (and not necessarily for the good). This is why in 2012 we look back 20 years to the very beginning of the iconic fighting game franchise. The story of Mortal Kombat is fascinating; I won’t recount it in its entirety, other than to say that the idea for the game was as an arcade adaptation of the Jean Claude Van Damme movie “Bloodsport.” The Mortal Kombat creators, Ed Boon and John Tobias were unable to make a deal with Van Damme who had already agreed to grant his likeness to another developer, so Boon and Tobias were left with Johnny Cage, a Van Damme rip-off who has (unsurprisingly) had a longer career than Van Damme himself. Alongside Cage, the original Mortal Kombat arcade version had six other playable characters, Liu Kang, Sonya Blade, Kano, Raiden, … [Read more...] about Mortal Kombat Retrospective: 20 Years Later
Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.Confession: I have spent approximately $357.38 on a free videogame. Three hundred and fifty seven dollars and thirty eight cents.Second confession: Actually it’s a little more than that.The figure Valve gives you is related to the badges you earn by collecting sets of trading cards in the game. To find out how much you’ve spent in Dota 2 just go to the badges section of your profile, look at Dota 2 and then click on “How do I earn card drops?” The card drops in free-to-play games are linked to the money you spend in-game and so Steam will tell you how close you are to earning your next card drop. It also tells you how much you’ve spent but only in the period since they introduced card drops.For … [Read more...] about Dote Night: How Did I Spend £215 On A ‘Free’ Game!?
Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my engines off, through a tiny opening in a giant space station. By the time I realised my trajectory was all wrong, I had already belly-flopped into the metallic surface of the station, hundreds of metres away from the gateway I had intended to speed through. I exploded on impact. Such is the fate of many pilots who try to emulate the Isinona Manoeuvre.The Isinona Manoeuvre is best documented here in YouTube form by the pilot it is named after. Basically, in Elite: Dangerous, you will sometimes find yourself with a cargo hold full of stolen goods. And you will sometimes want to get those goods into a station with a … [Read more...] about The Elitist, Part One: How To Make Money In Space
20 years since the course of videogaming was set forever. 20 years since id created what may very well still be the most notorious game in history. 20 years since deathmatch became a thing. 20 years of guns, 20 years of keycards, 20 years of happy hell. 20 years of Doom, not the first first-person shooter but surely the foremost breeding stock of the genre. Happy birthday, old stick.If only you could talk to the monsters on their birthday – now that would be something. Instead, Team RPS will have to reminisce about the big, brash first-person shooter that changed everything. John Walker: Let me try to break this down for you. We weren’t both appearing on the same screen. And this wasn’t two screens plugged into one computer. We were on different computers, but inside the same game. I’m not sure if you’ll be able to get your head around that. We couldn’t.I also remembering hacking my sixth-form form room PCs so we could install it on a whole bunch of … [Read more...] about Toast To The Monsters: 20 Years Of Doom
It was a tooth and nail fight from the very beginning. Or at least that's how Jack Tretton, former president and CEO of Sony Computer Entertainment of America, remembers it.Tretton joined Sony in March 1995, fresh off tours as sales vice president at Activision and generation manager of JVC's game division. He quickly became a member of the team that worked to bring Sony's first home video game console to North America.During Tretton's nineteen years with the company he was part of the development and launching of not just the PlayStation as a console and brand, but the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita and the PlayStation 4. We asked Tretton, as Sony Computer Entertainment celebrates 20 years in the game industry, what it was like to see all of these consoles come to life.The most exciting, and perhaps most difficult, was the original PlayStation in 1995."Pre-launch was amazing," he told Polygon in a recent email interview. "Everyone who saw the … [Read more...] about PlayStation’s former U.S. boss reflects on hits, misses and nearly 20 years with Sony
For longtime game designer and writer Jane Jensen, adventure game series Gabriel Knight has been a defining work. Jensen, under the umbrella of Sierra Entertainment (formerly Sierra On-Line), released the first game in 1993. Called Gabriel Knight: Sins of the Fathers, the point-and-click adventure game followed the titular writer as he investigated a series of murders. It was steeped in mystery, murder and the paranormal — just a few themes that Jensen adores.But though the game itself was well-received, spawning two sequels and establishing Jensen as a master of her craft, it was part of a fading genre. By the time Gabriel Knight 3: Blood of the Sacred, Blood of the Damned launched in 1999, the gaming landscape had changed. Sierra was on its way out. Adventure games, it seemed, were dead.Nearly 15 years after the release of the last Gabriel Knight game, players can now revisit Sierra's classic world. The 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers … [Read more...] about Reviving Gabriel Knight: Sins of the Fathers after 20 years
Guardians of the Galaxy Vol. 3 is a very important movie for the Marvel Cinematic Universe. During a Facebook Live Q&A, director James Gunn laid out just how much influence the third installment in the trilogy will have as the MCU enters its next phase. Gunn said Guardians of the Galaxy Vol. 3 will help expand the cosmic universe, allowing for new characters and settings to be introduced in a way that makes sense for the audience. “Nova [a superhero within the Marvel universe] comes up occasionally as someone we might use,” Gunn said. “One of the things that I’m doing with creating Guardians of the Galaxy Vol. 3, which will take place after the next two Avengers movies, will help set up the next 10, 20 years of Marvel movies. It’s going to really expand the cosmic universe. We’re going to be setting up new characters and it will be the last movie of this version of Guardians of the Galaxy.” Gunn didn’t elaborate on what future … [Read more...] about Guardians of the Galaxy Vol. 3 will begin the next 10 to 20 years of the MCU
I missed the Pokémon tidal wave.In the early '90s, my Game Boy and I were inseparable. Days could disappear while I played pea green Tetris and Super Mario Land and Teenage Mutant Ninja Turtles: Fall of the Foot Clan. The living room, my bedroom, the back of the family's green Ford minivan headed to Myrtle Beach — where I went, the Game Boy went, too.And then, suddenly and without much fanfare, we parted ways. I guess I grew up or found other distractions. I didn't get back into handheld gaming until 2003, when The Legend of Zelda: The Wind Waker persuaded me to buy a clamshell Game Boy Advance, which became a Tingle Tuner when I connected it to my GameCube.I missed a handful of popular games during that break. Another weirdish thing about me: If I miss the first stop on the hype train, I have trouble hopping on board down the line. (I'm looking at you, Kirby.)Point is, in the mid-to-late-'90s, while I was putting all my eggs in the Nintendo 64 and PlayStation baskets, I … [Read more...] about What it’s like to play Pokémon Blue 20 years late (and kind of lose your mind)
Months after leaving Ubisoft Toronto, Jade Raymond still can't help but say "we" when referring to the studio she built.It's tough to let go, she says in a recent interview with Polygon, because she really loves the team and was there building the studio from scratch, watching it grow alongside her newborn daughter."I moved there five years ago," she says. "I actually started working on that two weeks after having my daughter. I was hiring the first people on the phone, finding the building. It was pretty crazy. It was pretty cool."We found this huge building that would fit 800 people, because we knew the objective was to grow to 800 and we didn't want to move. We found the building and it was huge. There was me and the three people I'd hired so far in this huge, expansive building. They were like, 'Yeah, Jade, you've got some work to do.'"Over the next five years or so, Raymond helped ramp the studio up to 330 people.Then last October, she abruptly announced her departure.I ask her if … [Read more...] about 20 years a developer, Jade Raymond weighs her next step